Skip to content

Quick Start (EN) ​

This is the fastest way to validate the asset in a clean project.

1) Configure ​

  • Open Project Settings > Hyper PO Localization.
  • Keep the default paths for initial setup.

2) Install Showcase Demo ​

  • Run Tools/Hyper PO Localization/Samples/Install Basic Demo.
  • Open Tools/Hyper PO Localization/Samples/Open Basic Demo Scene.
  • Press Play.

You will see:

  • Runtime language switching
  • Context example (menu/Open vs hud/Open)
  • Plural handling in inventory-style UI
  • Dialogue lines with placeholders

3) Extract Your Own Strings ​

  • Select translatable assets.
  • Run Tools/Hyper PO Localization/Extract Strings.
  • You can run the same action from the Project window context menu (right-click): Assets/Hyper PO Localization/Extract Strings.
  • Extract Strings processes only the asset(s) currently selected in Unity.
  • If you changed other assets, select them and run extraction again.
  • Check the Unity Console: extraction writes a summary log with processed counts and the manifest path.

4) Generate Translation Template ​

  • Run Tools/Hyper PO Localization/Create POT.
  • Open generated template:
    • Assets/StreamingAssets/Languages/<ProductName>.pot

5) Translate with Poedit ​

  • Create/update .po files from the POT.
  • Save to:
    • Assets/StreamingAssets/Languages/<language_code>.po

Done. Your project can now load translated strings at runtime.

Screenshots ​

1) Project Settings ​

Unity Project Settings - Hyper PO Localization

2) Extract Strings ​

Extract Strings Menu

3) Create POT ​

Create POT Menu

4) Demo Scene ​

Basic Demo Scene Running